Cryptid Drop

Blind Box Merge · by RAINWE GAMES

Privacy Policy / 隐私政策

Last updated / 最后更新: 2026-10-07

Cryptid Drop is a free, ad-supported puzzle game. It has no accounts, no sign-in, and no chat, and it never asks for your name, email, contacts, photos, or location. To see how the game is played, to fix crashes, and to show ads, it sends data to a small number of service providers. This page lists all of it.

This policy is provided by RAINWE GAMES ("we", "us"), the developer of Cryptid Drop: Blind Box Merge (the "Game").

1. What stays on your device

Your game progress (levels reached, stars, coins, boosters, collected figures) and your settings (sound, music) are saved only on your device. Uninstalling the Game deletes them. We do not run a server that stores your progress.

2. Anonymous gameplay analytics (PostHog)

The Game sends gameplay events to PostHog (PostHog, Inc., servers in the United States) so we can see which levels are too hard, where players stop, and how long sessions last.

CategoryWhat is sentWhy
Anonymous install IDA random ID created by the Game when it is first run. It is not your advertising ID (no IDFA / GAID) and is not linked to your name or any account.Count players and measure retention
Gameplay eventsLevel start / win / fail / quit, score, drops used, time spent in a level, boosters used, eggs opened, in-game coin changes, rewarded-video placements, purchases and restores (item only)Balance level difficulty
Session infoSession start and foreground play time, first install dateUnderstand how long people play
App & platformGame version, build number, operating system (iOS / Android)Compare versions and platforms
Network dataYour IP address, which reaches PostHog with every internet request, and an approximate country/region PostHog may derive from itDelivering the data; regional statistics

PostHog's privacy policy: posthog.com/privacy

Game analytics (GameAnalytics)

The Game also sends gameplay statistics to GameAnalytics (GameAnalytics Ltd.), a game analytics service, so we can see daily players, retention, level progress, and the in-game economy. It receives: session starts and lengths; level start, win, and fail with the score; in-game coin gains and spending; which ads were shown or rewarded; and purchases (item, price, and currency). With these it receives device information: device model, operating system and version, game version, connection type, language, IP address and the country derived from it, and a device identifier — on Android the advertising ID (GAID); on iOS the identifier for vendor (IDFV), and the IDFA only if you allowed tracking in Apple's prompt. GameAnalytics' privacy policy: gameanalytics.com/privacy

3. Crash reports (Firebase Crashlytics)

When the Game crashes or hits a script error, it sends a crash report to Firebase Crashlytics (Google LLC) so we can fix the bug.

CategoryWhat is sent
Crash detailsStack trace and error message, whether the app was in the foreground, and the Game's recent log lines (for example "level start 12")
Game contextGame version and build, current screen, current level, game state
Device stateDevice model, operating system version, orientation, free memory and disk space
IdentifierA Firebase installation ID, a random ID unique to this install of the Game

Google retains Crashlytics crash data for up to 90 days. Firebase privacy information: firebase.google.com/support/privacy

What we do not do: our own analytics and crash reports never use your advertising ID (IDFA / GAID), and the Game requests no device permissions such as camera, microphone, contacts, photos, or location. Advertising data, and Apple's tracking permission on iOS, are described in section 4.

4. Advertising and purchases

The Game shows a banner ad on the home screen, full-screen ads between levels, and optional rewarded video ads (for example "+5 drops"). Ads are served through Unity LevelPlay (Unity Technologies) and the ad networks it works with, currently ironSource Ads, Unity Ads, Google AdMob, and Meta Audience Network. To choose, show, cap, and measure ads, and to prevent ad fraud, these companies collect data from your device directly:

CategoryWhat is collected
Device identifiersOn Android, the Google advertising ID (GAID). On iOS, the identifier for vendor (IDFV), and the advertising ID (IDFA) only if you allow tracking (see below).
Device & networkDevice model, operating system and version, language, screen size, network type and carrier, IP address and the approximate location derived from it
Ad interactionsWhich ads were requested, shown, clicked, completed, or rewarded

On iOS, the Game shows Apple's App Tracking Transparency prompt once before ads start. If you choose "Allow", the ad networks receive the IDFA and may use it to show ads based on your interests and to measure ads across apps; if you choose "Ask App not to Track", they do not receive it. You can change this at any time in Settings → Privacy & Security → Tracking. On Android, these providers may use the advertising ID to show ads based on your interests. You can reset or delete your advertising ID, or opt out of ad personalization, in your device settings (Settings → Google → Ads, or Settings → Privacy → Ads). For California users, the Game turns on Meta's Limited Data Use option. Privacy policies of these providers:

The Game offers an optional one-time purchase, "Remove Ads". Payment is handled entirely by the Apple App Store or Google Play under their own terms and privacy policies. We never receive your payment details, name, or email. The Game only receives a confirmation of which item was purchased, used to unlock it and to restore it through "Restore Purchases", and it records an anonymous "purchase" event in the analytics described in section 2.

Advertising measurement (Meta SDK)

We advertise the Game on Facebook and Instagram. To measure and improve those ad campaigns, the Game includes the Meta (Facebook) SDK, which sends Meta: app installs and launches; the first time you clear a level; completing the tutorial (level 3); purchases (item, price, and currency); and the estimated revenue of ads shown in the Game. It also sends device information such as the device model, operating system, language, IP address, and on Android the advertising ID (GAID). On iOS the Meta SDK never receives the IDFA (the Game turns its advertiser tracking off), so Meta measures iOS campaigns only in aggregate. The Game has no Facebook login and never reads your Facebook account. Meta's privacy policy: facebook.com/privacy/policy.

Advertising measurement (TikTok)

We also advertise the Game on TikTok. The Game includes the TikTok App Events SDK, which sends TikTok: app installs, launches, and whether you return on the second day; the first time you clear a level; completing the tutorial (level 3); purchases (item, price, and currency); and the estimated revenue of ads shown in the Game, together with device information such as the device model, operating system, language, IP address, and on Android the advertising ID (GAID). On iOS the IDFA is shared with TikTok only if you allowed tracking in Apple's prompt; otherwise TikTok measures iOS campaigns in aggregate through Apple's SKAdNetwork. The Game turns on TikTok's Limited Data Use option. TikTok's privacy policy: tiktok.com/legal/page/us/privacy-policy/en.

5. Who we share data with

PostHog, GameAnalytics, and Google Firebase process data on our behalf to provide analytics and crash reporting. Unity LevelPlay and its ad networks receive the advertising data described in section 4, and Meta and TikTok receive the ad-measurement events described there. We do not sell your personal information for money. Under some US state laws, letting ad networks use device identifiers for interest-based ads may count as "sharing" personal information; you can limit this with the device settings in section 4 or by contacting us. We may disclose information if required by law.

6. Data retention and your choices

Depending on where you live (for example the EU/UK under the GDPR, or California under the CCPA/CPRA), you may have rights to access, correct, delete, or object to the processing of your personal information. Contact us to exercise them. Our legal basis for analytics and crash reporting is our legitimate interest in keeping the Game stable and enjoyable.

7. Children

The Game is not directed at children under 13 (or the equivalent minimum age in your country), and we do not knowingly collect personal information from them. If you believe a child has provided us personal information, contact us and we will delete it.

8. Changes to this policy

We will post any changes on this page and update the date above. Significant changes, such as new kinds of data collection, will also be noted in the Game's release notes.

9. Contact

RAINWE GAMES — Email / 联系邮箱: b@rainwe.com


中文摘要

《Cryptid Drop》由 RAINWE GAMES 开发,没有账号、登录和聊天功能,不索取姓名、邮箱、通讯录、照片或位置。游戏进度和设置只保存在你的设备上,卸载即删除。

匿名游玩统计(PostHog,美国):首次启动时随机生成的安装 ID(不是广告标识符)、关卡开始/通关/失败/退出、分数、使用次数、道具、游玩时长、游戏版本与系统平台,以及随网络请求到达的 IP 地址(可能被用于推断大致地区)。用于调整关卡难度。

游戏数据分析(GameAnalytics):会话开始与时长、关卡开始/通关/失败及分数、游戏内金币的获得与消耗、广告的展示与奖励、内购(商品、价格、币种),以及设备型号、系统与版本、游戏版本、网络类型、语言、IP(及推断的国家),和一个设备标识:Android 为广告 ID(GAID);iOS 为 IDFV,只有在你允许追踪时才有 IDFA。用于统计日活、留存、关卡进度和游戏内经济。

崩溃报告(Firebase Crashlytics,Google):崩溃堆栈与错误信息、最近的游戏日志、游戏版本、当前界面与关卡、设备型号、系统版本、内存与存储状态,以及 Firebase 安装 ID。Google 最多保留 90 天。

广告(Unity LevelPlay,广告网络为 ironSource Ads、Unity Ads、Google AdMob、Meta Audience Network):主页底部有横幅广告,关卡之间有插屏广告,另有可自愿观看的激励视频。广告服务商会直接从设备收集:Android 的广告 ID(GAID)、iOS 的 IDFV,以及仅在你允许追踪时才有的 IDFA、设备型号、系统、语言、网络与 IP(及由此推断的大致位置),以及广告的展示、点击、完成情况,用于投放、频控、效果统计和反作弊。iOS 上游戏会在广告启动前弹一次苹果的“App 跟踪透明度”(ATT)授权:选“允许”,广告网络会拿到 IDFA,可能用于个性化广告和跨 App 的效果统计;选“要求 App 不跟踪”则拿不到。随时可以在 设置 → 隐私与安全性 → 跟踪 里更改。Android 上可能用于个性化广告,你可以在系统设置里重置或删除广告 ID、关闭广告个性化。对加州用户,游戏启用了 Meta 的“有限数据使用”(LDU)选项。

广告效果衡量(Meta SDK):我们在 Facebook / Instagram 投放本游戏的广告,游戏内置 Meta SDK,向 Meta 发送:安装与启动、首次通过某关、完成新手教学(第 3 关)、内购(商品、价格、币种)、游戏内广告的预估收入,以及设备型号、系统、语言、IP,Android 上还有广告 ID(GAID)。iOS 上 Meta SDK 拿不到 IDFA(游戏关闭了它的广告追踪),Meta 只能做汇总层面的效果统计。游戏没有 Facebook 登录,也不读取你的 Facebook 账号。

广告效果衡量(TikTok):我们也在 TikTok 投放本游戏的广告,游戏内置 TikTok App Events SDK,发送的内容与 Meta 相同:安装、启动、次日回访、首次通关、完成教学、内购、广告收入,以及设备型号、系统、语言、IP,Android 上还有广告 ID。iOS 上只有在你允许追踪时才会共享 IDFA,否则 TikTok 只能通过苹果的 SKAdNetwork 做汇总统计。游戏为 TikTok 启用了“有限数据使用”选项。

我们不做:我们自己的统计和崩溃报告不使用广告标识符,不出售个人信息换钱,不申请相机、麦克风、通讯录、相册、位置等任何设备权限。游戏提供可选的一次性内购“去广告”,付款完全由 App Store / Google Play 处理,我们拿不到你的支付信息、姓名或邮箱,只收到“购买了哪件商品”的确认,用于解锁和恢复购买,并在匿名统计中记一条购买事件。

本游戏不面向 13 岁以下儿童。如需查询或删除与你的安装相关的数据,请通过第 9 节的方式联系我们。